TUATHA DE DANAAN

FROM: http://en.wikipedia.org/

The doings of the mythical Irish fairy folk and gods, the Tuatha de Danaan, ("people/children of Danu" in Celtic; alternative: Tuatha Dé Danann) are detailed in the 12th century AD Book of Invasions.

Not much is known of the Tuatha de Danaan prior to their invasion of Ireland, other than that they came from four northern cities, Falias, Glorias, Murias and Finias, where they acquired their occult skills and attributes. On arriving in Ireland, on or about May 1, some accounts state that they burned their boats behind them to prevent themselves from being tempted to return; the Book of Invasions states that they wafted in through the air as a host of spirits. Other sources state that they came from the west (Atlantic Ocean) on clouds.

They then fought two battles, the First Battle of Magh Tuiredh, on the west coast, in which they defeated the clumsy and ill-armed Firbolgs, the indigenous population, and the Second Battle of Magh Tuiredh against the Fomorians, after a guerrilla insurrection by the Fomorians. During this battle, King Nuada of the Tuatha de Danaan lost an arm. He was replaced (since he was no longer perfect) by Bres or Lugh. After defeating the Fomorians, the Tuatha de Danaan gave them Connacht Dian Cecht) and took back the throne after Bres was exiled for his tyranny. Balor, the god of death, then killed him.

A third battle was fought against a subsequent wave of invaders, the Milesians, from Spain (who are thought to have been the Celts), led by King Milesius, who overcame the goddess, Ériu whom the Tuatha de Danaan sent against them. The Milesians were magnanimous in victory and named the island Erin, the dative form of her name, in her honour. Defeated, the Tuatha were led underground into the Sidhe mounds by The Dagda. Afterwards, they occasionally intervened in human wars on the side of justice and righteousness, armed with invisibility, flaming lances and magical white shields.

The Tuatha de Danaan fought against the witch Carman and her three sons.

Tuatha de Danaan:

  1. Abarta
  2. Abhean
  3. Ai
  4. Airmed
  5. Beag
  6. Bechuille
  7. Bodb Dearg
  8. Brea
  9. Brigid
  10. Cian
  11. Creidhne
  12. Dagda
  13. Dian Cecht
  14. Goibniu
  15. Lear
  16. Lugh
  17. Luchtaine
  18. Manannan mac Lir
  19. Morrigan
  20. Nuada
  21. Ogma

The Tuatha de Danaan had four magical treasures:

  1. Dagda's Cauldron
  2. the Spear of Lugh
  3. the Stone of Fal
  4. the Sword of Nuad

Formorians--These are sea faeries. They once were land dwellers, but the Tuatha de Danaan exiled them to the sea. They have since evolved into nasty sea monsters, known to attack ships.

DANAAN, The (Old Irish, tuatha: "family, clan"; dé Danann: "of Danu"): The Tuatha Dé Danann, a race of gods who withdrew to live in the hills of Ireland after their defeat by the Milesean Celts. The descendants of the Tuatha Dé Danann became known as the Daoine Sídhe, the faery folk and the term sídhe now means faery in the Irish language. In the Theosophy the Tuatha Dé Danann are known as Davana and are enemies of the gods. Also known as Áes Sí, Áes Sídh, Áes Sídhe, Áos Sídhe, the Children of Danu, Davana, the Hill Folk, the People of Danu, the Tuatha Dé Danann.

The Tuatha de Danaan in Modern Literature


The Dananns left Atlantis to settle in Asia Minor (now Turkey), Greece and the islands of Aegean. tunnels you will find that thirty six underground cities have been discovered so far  in Cappadocia with some going down eight levels.  Some of these cities can hold a population of thousands. The ventilation system are so efficient that even eight floors down the air is still fresh. Thirty vast underground cities and tunnel complexs have also been found near Derinkuya in Turkey).   Danaans are what are biblically known as the Tribe of Dan.  The name Danaans derived from their serpent Moon goddess, Dana or Diana. The Danaans made the headquarters of their serpent worshipping culture on the island of Rhodes, a name that originates from a Syrian word for serpent.. Rhodes was the home of the Danaan brotherhood of initiates and magicians known as the Telchines. The  Greek historian, Diodorus, said these initiates had the ability to heal, change the weather, and 'shape-shift' into any form. (The name Rhodes, which is connect to the German "Rot", meaning red, as with Rothschild (Red-Shield) became a code name for the bloodlines. Malta , too, was was an important center in 3500 B.C. and the home of a major Mystery School. Under Malta is a vast network of tunnels and megalithic temples where secret rituals took place and still do today. Malta's original name was Lato, named after Mother Lato, the serpent goddess.  The Knights Templar secret society was formed in the late 11th century to protect the reptilian bloodline or 'Le Serpent rouge ' the red serpent or serpent blood, together with their associated order, the highly secretive Priory of Sion. The goals of the Knights Templar and the Illuminati were then and are today to place these serpent bloodlines in all positions of power worldwide and thus form a reptilian centrally controlled one world government.  The Danaans also settled on Cyprus and in ancient times it was known as Ia-Dan or the "Isle of Dan". The name of the Isle of Man in the Irish Sea, a place so important to the Druids, has the same origin, no doubt. The Tauras Mountains in Turkey, the Baleric Islands and Syria  were other Danaan settlements and they traveled from Atlantis to Britian where they became known as Tuatha de Danaan or the "People of the Sea" . These carried the Anunnaki bloodlines. aThe female Amazons were another branch of the Hesperides or Hespera, a name for Atlantis. They, too, followed the goddess Athene or Nieth and venerated her symbol, the double-headed axe. They founded shrines to the serpent goddess in many places, including the famous centre for Diana worship at Ephesus and other locations along the Turkish coast. The 'Canaanites' also descended from Atlantis/Lemuria.  Mark Amaru Pinkham describes the migration of Atlanteans to 'Canaan' in the Return of the Serpents of Wisdom:


c.300 B.C.-432 A.D. - A new group of Others arrives on Earth - an aristocratic race of scientists, poets and builders fleeing their own home. This group is mythologically known as the Sidhe, Faylinn, Dei Terreni, and Tuatha De Danaan. This race finds a fertile, isolated island (Eire, or modern Ireland) and makes it their own. They take the tribes living there under their protection and teach them their secrets of art, architecture and mathematics. The essence of Danaan science stems from music - the controlled manipulation of sound waves - and this becomes recorded in legend as the "music of the spheres." When the Annunaki return to reclaim their world and their slaves, they are few in number and begin to turn humans against the Danaan, by filling them with jealousy and fear. Mankind becomes embroiled in the conflict between the Annunaki and the Danaan - a conflagration extending even to the outer planets of the solar system (which is immortalized and disguised as a war in heaven). Finally, when it appears that Earth and even Eire is threatened with devastation, the war abates under terms. A pact is struck, whereby the two races intermingle to create a new one, to serve as a bridge (the first Archons). Direct communication between humanity and the Annunaki and the Danaan continues, but is severely curtailed. Both races retreat into invisible realms, demonized by various religions, and diminished in stature by various myths. A Danaan colony from Earth settles on Mars, observing the terms of the truce wherein both races agreed to leave Earth. Enlil - the last of the Annunaki, and one of the original architects of man - refuses to go quietly into the other realms. Determined to use the hybrid race to spread his beliefs, Enlil makes his base in Ireland, the former kingdom of the Danaan. Having broken the pact, none of his own race come to his aid, and he is vanquished by Patrick. (Savage Sun, Parallax Red)

FROM: THE TIMELINE


 

 

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